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Alter your perspective


When Style Isn't Enough
The strange thing about having an easy route to market is that it can start changing what you make.
Trends are visible. Successful designs can be studied. Platforms tell you what gets clicked, bought and shared. Before long, experimentation can become optimisation.
We learned the mechanics of selling artwork online, but some of the resulting work became less interesting to us precisely because it was becoming more commercially calculated. There was nothing particularly wrong with it; we just weren't proud of much of it.
That distinction became important.
The first version of Alter Aspect understood the aesthetic before it fully understood the reason for it.
The name and original Penrose triangle identity emerged after university, alongside more deliberate experiments in streetwear and sticker culture. Die-cut vinyls, eggshell stickers, transparent materials and holographics opened different possibilities for physical artwork. Designs moved between surrealism, illusion, music imagery and street-art language. Some clothing experiments even used augmented reality to place animated digital layers over printed graphics.
The technology was interesting. The visual experiments were interesting.
But the deeper question remained unresolved.
What were we actually trying to put into the world?
Exploring streetwear more seriously made that question harder to ignore. The culture contained plenty that we loved: identity, graphic experimentation, music, subculture and the ability for clothing to communicate something before a word had been spoken.
It also contained a lot of hype.
Scarcity could become theatre. Marketing could become the point. An object sometimes seemed valuable primarily because everybody had agreed that it was.
That was never the part that interested us.
The better idea was that a physical object might carry something with it: a reference, a philosophy, a story, a symbol that meant something to the person who chose it.
Charles Bukowski’s poem Style presents the idea that style runs deeper: it is present in how something is approached, how someone carries themselves and how they meet whatever is in front of them.
That interpretation increasingly resonated with us.
Style could be visual, but it could also be composure. The way you solve a problem. The way you treat people. The difference between approaching something difficult with fear and approaching it with confidence. It could sit in a jacket, a piece of artwork, a game mechanic or the way somebody moves through the world. As Bukowski puts it “Style is the difference, a way of doing, a way of being done.”
Seen that way, style and meaning were never really opposites.
The challenge was making sure one did not become a substitute for the other.
Good intentions did not excuse bad design, and good design did not automatically give something purpose.
We wanted both.










